Hi there,
I would just like to confirm a couple of things around using RGB values with VRay 3.6 and 3dsMax 2019.
Example:
I am given RGB values for a particular paint color. Can i just put these straight into the Diffuse color picker in a VRayMtl, or should i use a VRayColor map? If VRayColor map, do i need to apply gamma correction (2.2) to the color? My understanding is that i don't need to correct, as Max does this internally now.
Any help would be great.
Cheers
Corey
I would just like to confirm a couple of things around using RGB values with VRay 3.6 and 3dsMax 2019.
Example:
I am given RGB values for a particular paint color. Can i just put these straight into the Diffuse color picker in a VRayMtl, or should i use a VRayColor map? If VRayColor map, do i need to apply gamma correction (2.2) to the color? My understanding is that i don't need to correct, as Max does this internally now.
Any help would be great.
Cheers
Corey
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