Have a quite big scene, about 12 - 15 Xfrog trees in it. Have 1000 frames of animation to produce, with GI.
Am rendering out the lightCache and the Irradiance map every 25 frames. However, the lightCache process has crashed about three times now at about 60% of the way through.
It completes successfully without the Xfrog trees in it.
Can i render the LightCache without the trees and use that in the final rendering with the trees in? What kind of effect will this have? The direct light render shadows out shouldn't it? I'm not at all asked about having colour bleed or anything like that, so will this work?
Runnind a P4HT 3.4Ghz with only 1 gig of ram - i'm sure it's a lack of memory problem which is why it's failing.
Any thoughts? (don't say get more memory)
Am rendering out the lightCache and the Irradiance map every 25 frames. However, the lightCache process has crashed about three times now at about 60% of the way through.
It completes successfully without the Xfrog trees in it.
Can i render the LightCache without the trees and use that in the final rendering with the trees in? What kind of effect will this have? The direct light render shadows out shouldn't it? I'm not at all asked about having colour bleed or anything like that, so will this work?
Runnind a P4HT 3.4Ghz with only 1 gig of ram - i'm sure it's a lack of memory problem which is why it's failing.
Any thoughts? (don't say get more memory)
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