ive got a lovely particle sim done in tyflow (amazing) beta. drippy water thing, so changing topology.
i really want to render in next GPU cos its SOOOOO much faster for this scene. (like 10x faster)
vray metaballs is out for this reason..
my client has frost, so im trying that, with the idea of exporting to vrayproxy after so i can use it here.
it renders fine and fast in rt gpu... BUT.. i get no motion blur on the mesh.
if i export to animated proxy, i get no moblur on that either.
ive tried the different moblur settings available in the frost interface... none of them seem to make a difference.
strangely, if i set up that "multipass" motion blur on the max camera, and hit preview, frost will happily generate subframe samples and do a nice blur in the viewport.
however a) im not making my renders take 12-16x longer by using that, and b) it doesnt seem to work properly with gpu anyway.
i have an issue which may be related, where tyflow is recalculating the whole sim multiple times before rendering each frame., despite having it cached to ram.. im discussing this with Tyson now..
somebody please tell me how to get this mesh, rendering in rt gpu , with moblur?
i really want to render in next GPU cos its SOOOOO much faster for this scene. (like 10x faster)
vray metaballs is out for this reason..
my client has frost, so im trying that, with the idea of exporting to vrayproxy after so i can use it here.
it renders fine and fast in rt gpu... BUT.. i get no motion blur on the mesh.
if i export to animated proxy, i get no moblur on that either.
ive tried the different moblur settings available in the frost interface... none of them seem to make a difference.
strangely, if i set up that "multipass" motion blur on the max camera, and hit preview, frost will happily generate subframe samples and do a nice blur in the viewport.
however a) im not making my renders take 12-16x longer by using that, and b) it doesnt seem to work properly with gpu anyway.
i have an issue which may be related, where tyflow is recalculating the whole sim multiple times before rendering each frame., despite having it cached to ram.. im discussing this with Tyson now..
somebody please tell me how to get this mesh, rendering in rt gpu , with moblur?
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