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Cryptomatte with subobjects, by material id?

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  • Cryptomatte with subobjects, by material id?

    Hi guys,

    We're using Cryptomatte a lot, but there's a few gotchas. The thing we're missing most is defining masks per object/material id, and not just objects. Imagine a cached building destruction simulation. You have bricks, wood, glass, etc, and this is loaded in a single Alembic loader. This is giving us just a single mask in Cryptomatte, and we need masks per material - any way to pull that one off?

    Thanks!
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria

  • #2
    Request added
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Would be great to have some mechanism to get notified about how these things go. We do keep an eye on changelogs, but still
      Hristo Velev
      MD/FX Lead, Bottleship VFX
      Sofia, Bulgaria

      Comment


      • #4
        We are trying to post in the respective thread when the feature is added / the bug is fixed. The ID for this one is VMAX-8524. The alternative for you is to come to the office to say "Hi" with some beers.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment


        • #5
          Ok, that should work, thanks
          Hristo Velev
          MD/FX Lead, Bottleship VFX
          Sofia, Bulgaria

          Comment


          • #6
            Hi, any update on this?

            Comment


            • #7
              Yes, this is already in the nightly builds; if you can check it out and let us know if it works fine, it will be great.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Great, I don't have access to the nightly currently so I'm going to write to support for that. Thanks Vlado!

                Comment


                • #9
                  I wonder will this behave with forestpack too? Jumping in on this one also!

                  Comment


                  • #10
                    If you don't want to wait for the official Hotfix 1 (which should be later this week), you can download the latest stable build from here - https://nightlies.chaosgroup.com/mai...ble/stable_5.1
                    If it was that easy, it would have already been done

                    Peter Matanov
                    Chaos

                    Comment


                    • #11
                      Hi, I'm using the latest nightly and there is no think like MatID in the cryptomatte. Should I set it as a node user property or there is something I'm missing?
                      Thanks!

                      Comment


                      • #12
                        Can you share a simple scene where this is not working?
                        If it was that easy, it would have already been done

                        Peter Matanov
                        Chaos

                        Comment


                        • #13
                          Sure, here is a teapot with Vraymultisub. Thanks
                          Attached Files

                          Comment


                          • #14
                            I noticed that what it does is use the material name, so it means that it needs to be set in the cryptomatte like that but also, it won't work with a Vraymultisub, is that correct?

                            Comment


                            • #15
                              Yes, the mode in the Cryptomatte is called "node material name" so you need separate sub-materials.
                              If it was that easy, it would have already been done

                              Peter Matanov
                              Chaos

                              Comment

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