Hi guys,
We're using Cryptomatte a lot, but there's a few gotchas. The thing we're missing most is defining masks per object/material id, and not just objects. Imagine a cached building destruction simulation. You have bricks, wood, glass, etc, and this is loaded in a single Alembic loader. This is giving us just a single mask in Cryptomatte, and we need masks per material - any way to pull that one off?
Thanks!
We're using Cryptomatte a lot, but there's a few gotchas. The thing we're missing most is defining masks per object/material id, and not just objects. Imagine a cached building destruction simulation. You have bricks, wood, glass, etc, and this is loaded in a single Alembic loader. This is giving us just a single mask in Cryptomatte, and we need masks per material - any way to pull that one off?
Thanks!
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