ive got an object, and a client who doenst like the self-reflections.
scene is rendering in Next GPU.
Tried adding the object to its own trace set/ reflection exclude list, but it makes no difference.
Not sure if this is a trace-set limitation or a GPU limitation.
for now ive resolved it by turning off "visible in reflections" but i think this will cause me big problems later.
scene is rendering in Next GPU.
Tried adding the object to its own trace set/ reflection exclude list, but it makes no difference.
Not sure if this is a trace-set limitation or a GPU limitation.
for now ive resolved it by turning off "visible in reflections" but i think this will cause me big problems later.
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