I have a logo that needs to have depth. I don't have the font, so I can't recreate it. I can apply it to a plan, using transparency, but is there a way to get a depth to it? I hope this makes sense. Displacement?
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Extrude a Bitmap
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Extrude a Bitmap
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Really high segment plane, logo as black and white used in a volume select driven by texture in face mode, feed this into a delete mesh to cut out the logo, shell the result. Tbh you might get shitty results, I'd use illustrator or even bezier splines in max to trace it and then model from there.
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I get the second half of your post. I thought about using illustrator to make the vector, but I haven't used it in a decade.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Here's a better breakdown:
- Make a white version of the logo on a black background in photoshop by whatever means you can
- make a plane in 3dsmax with the same width and height as the width / height of your logo image
- Give the plane lots of width and height segments
- add on a volume select modifier to the plane, this gives you loads of ways to select the vertices / edges / polygons of a mesh, one of which is with a map
- Set the volume select to select faces in the top section
- in the "select by" section, choose "texture map" in the "surface" section
- click the texture map button, choose bitmap from the regular map list and then choose your logo bitmap
- all going correctly, you should notice some of the faces of your object being selected and others not (this should correspond to white areas of the logo selecting and black staying clear)
- in the "selection method" section, tick on the "invert" option so you get everything but your logo
- add a delete mesh modifier and it should could away the bits you don't want, leaving your logo.
- add a shell modifier for thickness
So the accuracy / resolution of your logo cut out is based on the resolution of your plane - the more segments you have, the smaller and finer your selection is. If it's too blocky then add more width and height segments to your plane. The logo may have really fine detail that would be hard to capture so you may be better off with the vray displace modifier but using water level to trim it off?
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Originally posted by dejan View PostYou can try converting the image to vector with something like Vector magic, export it to .ai and extrude that.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I subscribed and then canceled. I can't do much with the EPS or SVG, but I have them.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I'll have to try it. I'll let you'll know how it goes.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by Ihno View PostYou can re save them as Illustrator 8 ai and import it in max as a spline.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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