ok so further to my frustrating switch from gpu to cpu to allow me to use multimatte with vrayblendmtl, ive found out that basically, it doesnt work in cpu either.
it works insofar as i get a matte, but it doesnt follow edge of material at all.. i get a nasty messy edge
the mask for the material is a high res, sharp, b/w jpeg loaded with hdriloader.
the material looks fine.
if i change filtering mode, the messy edge in the matte changes significantly, but doesnt get fixed.
changing to normal bitmap loader with normal filtering improves things, but still the multimatte is nowhere near the material edge.
im guessing the fact that in some pixels the material is blending with another material, due to antialiasing of the mask, its confusing the multimatte..
what i do know is ive got a deadline and i cant get mattes for my materials... client is getting antsy.
heeelp?
it works insofar as i get a matte, but it doesnt follow edge of material at all.. i get a nasty messy edge
the mask for the material is a high res, sharp, b/w jpeg loaded with hdriloader.
the material looks fine.
if i change filtering mode, the messy edge in the matte changes significantly, but doesnt get fixed.
changing to normal bitmap loader with normal filtering improves things, but still the multimatte is nowhere near the material edge.
im guessing the fact that in some pixels the material is blending with another material, due to antialiasing of the mask, its confusing the multimatte..
what i do know is ive got a deadline and i cant get mattes for my materials... client is getting antsy.
heeelp?
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