So I have an odd architectural geometry I need to be able to edit and manipulate. and placing actual holes seems like real pain.
Using an opacity map is probably not a good idea as I will lose the thickness - same for displacement.
Does anyone have any ideas for this? Ideally something render time.
Using an opacity map is probably not a good idea as I will lose the thickness - same for displacement.
Does anyone have any ideas for this? Ideally something render time.
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