Been looking into rendering via standalone on linux and it dawned on me that every single project we do uses a good amount of multitexture.
We dont use it to swap textures usually - it's mostly in color mode in a vray comp tex and we're using either uv's or more recently triplaner to offset a huge tiling texture across the elements.
Any good alternatives to this randomization workflow which works in standalone?
We're a good way off needing to render, but the project is already underway with a few people working on assets so we need to quickly replace a few materials and set a workflow before going too far.
edit: will be using next, dont have it installed yet.
We dont use it to swap textures usually - it's mostly in color mode in a vray comp tex and we're using either uv's or more recently triplaner to offset a huge tiling texture across the elements.
Any good alternatives to this randomization workflow which works in standalone?
We're a good way off needing to render, but the project is already underway with a few people working on assets so we need to quickly replace a few materials and set a workflow before going too far.
edit: will be using next, dont have it installed yet.
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