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  • warning: Scene bounding box is too large, ....

    I get this in my VRay message box at render time:
    "warning: Scene bounding box is too large, possible raycast errors"

    Current scene is large, but it's a fairly typical size for me. Is there something I should do to avoid this error? Or is it something I need to even be concerned with?

    Some details, FWIW:
    Scene is in inches. Project site is about 200'x800', and contains 4 large buildings. I also have a cylinder (about 5000' across, I think) with a background mapped to it. I have excluded the cylinder from generating GI and from generating or receiving caustics. Terrain and buildings are linked in from AutoCAD.

    Any thoughts?
    sigpic
    J. Scott Smith Visual Designs


    https://jscottsmith.com/
    http://www.linkedin.com/in/jscottsmith
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  • #2
    I have the same message showing on every render... so far i didnt have any problems.

    Comment


    • #3
      I don't think I'm having problems either - that I know of.

      I'm just wondering if render times are being affected by rays flying off and bouncing 3 miles away and getting lost. Or something like that. (Hope I didn't get too technical.)
      sigpic
      J. Scott Smith Visual Designs


      https://jscottsmith.com/
      http://www.linkedin.com/in/jscottsmith
      http://www.facebook.com/jssvisualdesigns

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      • #4
        VRay puts this warning because when you start working with large numbers, there can be severe loss of precision.

        For example, when working with single-precision floating point numbers, 100000.1-100000.0 will produce 0.101563 as a result. If your generic units are centimeters, for example, VRay will not be able to distinguish between an object that is a kilometer away from the origin, and a kilometer and one milimeter from it, so you may get some problems if you have small details in this place. The effect is very much like using a low-precision z-buffer when rendering with OpenGL.

        Of course, things are relative, and if your scene is large, but the details are also large, then there is no problem.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          So, if I understand correctly, fine detail (to 1/8", let's say) near the origin would still be interpreted correctly, while similar detail a mile from the origin would not be?
          sigpic
          J. Scott Smith Visual Designs


          https://jscottsmith.com/
          http://www.linkedin.com/in/jscottsmith
          http://www.facebook.com/jssvisualdesigns

          Comment


          • #6
            Originally posted by CCS
            So, if I understand correctly, fine detail (to 1/8", let's say) near the origin would still be interpreted correctly, while similar detail a mile from the origin would not be?
            Yep, exactly.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              I just started to get this warning - added about 22,500 polys to the scene (1 object). Now my light map crashes with motion blur on.

              The new object is in motion....
              ??

              a
              www.studio2a.co

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              • #8
                Originally posted by meanadam
                I just started to get this warning - added about 22,500 polys to the scene (1 object). Now my light map crashes with motion blur on.

                The new object is in motion....
                ??

                a
                That's probably a different thing; it would be useful if you can send me your scene to vlado@chaosgroup.com so that I can take a look.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment

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