Hi!
At first I want to say, that Im a big fan of your detailed and quite good understandabe documentation.
But the explaination of the dim distance feature just lets some questions open to me.
This is the text from the doc:
"
Dim distance – Specifies the distance after which the reflection rays will not be traced.
Dim fall off – Specifies the fall off radius for the dim distance.
"
------
So i wonder what comes after the dim distance has been reached?
- Black?
- Diffuse color?
- Environment map (from material slot or environment override in VRay render settings or in 3dsmax render environment tab)?
- Something different?
Can dim distance save render time? What are the cases?
Is dim distane measured in scene units according to 3dsmax "scene units setup"?
How does dim distance interact with reflection depth? f.e. An object outside the dim distance is reflected from the surface of an objects which is in the dim distance. Would it be visible in the reflection limitied by the dim distance?
So thanks in advance!
At first I want to say, that Im a big fan of your detailed and quite good understandabe documentation.
But the explaination of the dim distance feature just lets some questions open to me.
This is the text from the doc:
"
Dim distance – Specifies the distance after which the reflection rays will not be traced.
Dim fall off – Specifies the fall off radius for the dim distance.
"
------
So i wonder what comes after the dim distance has been reached?
- Black?
- Diffuse color?
- Environment map (from material slot or environment override in VRay render settings or in 3dsmax render environment tab)?
- Something different?
Can dim distance save render time? What are the cases?
Is dim distane measured in scene units according to 3dsmax "scene units setup"?
How does dim distance interact with reflection depth? f.e. An object outside the dim distance is reflected from the surface of an objects which is in the dim distance. Would it be visible in the reflection limitied by the dim distance?
So thanks in advance!
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