Hey all.
Here's a section of a rendering I'm working on. I've never seen these kinds of white blotches with black outlines, hoping that they're indicative of something someone here can suggest.
1.46 has a great deal of awesome improvements over 1.09, but every job I've done with it over the past two months has been one headache after another with memory exception errors and render crashes. I haven't missed a deadline yet, but I've worked far too many 14-hour days and seven-day weeks in that time to deliver. I mean, I've been fixing this latest glitch on Easter Sunday for Christ's sake (pun intended!). This particular scene we have to render in stripes because the light cache crashes if one machine tries to calculate the whole image, and we're still getting these aggregious errors.
I've checked and rechecked -- there are absolutely no standard materials in the scene. The other standard advice I get is check for double meshes. This scene spans six full city blocks, and just checking the models we get back from our vendors for errors would be a full time position, so I'm sure there's a screwup or two at least. But here the site's really bad, and I modeled that.
Thanks guys.
Shaun
Here's a section of a rendering I'm working on. I've never seen these kinds of white blotches with black outlines, hoping that they're indicative of something someone here can suggest.
1.46 has a great deal of awesome improvements over 1.09, but every job I've done with it over the past two months has been one headache after another with memory exception errors and render crashes. I haven't missed a deadline yet, but I've worked far too many 14-hour days and seven-day weeks in that time to deliver. I mean, I've been fixing this latest glitch on Easter Sunday for Christ's sake (pun intended!). This particular scene we have to render in stripes because the light cache crashes if one machine tries to calculate the whole image, and we're still getting these aggregious errors.
I've checked and rechecked -- there are absolutely no standard materials in the scene. The other standard advice I get is check for double meshes. This scene spans six full city blocks, and just checking the models we get back from our vendors for errors would be a full time position, so I'm sure there's a screwup or two at least. But here the site's really bad, and I modeled that.
Thanks guys.
Shaun
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