Thanks for the tips Lele. Are there any other factors for why BFBF for interiors are ill-advised, other than render times going up? I am basically just trying to formulate an ironclad backup plan should the recommended BFLC settings produce undesirable results.
It seems in my case, calculating the high res (less flickering) LC increases the render time substantially per frame. As I mentioned, with 16 lights or so, it was taking between 5-10 minutes per frame already to produce the LC. On BFBF, I was between 1000-2000 passes already by the same point, and with mild denoising, I had a great frame before the LC would have been finished. It's a real head scratcher for me, because I can't imagine that my project is more complicated than those you've worked on in the film industry, so figuring out what's going on with the LC has been quite a run around. It must have something to do with overlapping faces or something else, which BFBF with the secondary ray bias set to your recommending 0.001 has all but eliminated as an issue (it was still an issue with my BFLC test).
Regardless, you guys have really helped me learn a lot more about VRay throughout this struggle, so I thank you both (and Slizer). The more I learn about VRay the more I love to use it!
It seems in my case, calculating the high res (less flickering) LC increases the render time substantially per frame. As I mentioned, with 16 lights or so, it was taking between 5-10 minutes per frame already to produce the LC. On BFBF, I was between 1000-2000 passes already by the same point, and with mild denoising, I had a great frame before the LC would have been finished. It's a real head scratcher for me, because I can't imagine that my project is more complicated than those you've worked on in the film industry, so figuring out what's going on with the LC has been quite a run around. It must have something to do with overlapping faces or something else, which BFBF with the secondary ray bias set to your recommending 0.001 has all but eliminated as an issue (it was still an issue with my BFLC test).
Regardless, you guys have really helped me learn a lot more about VRay throughout this struggle, so I thank you both (and Slizer). The more I learn about VRay the more I love to use it!
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