I'm working on a shot that is mostly camera projected textures. I've been using the diffuse filter pass for these elements so that the gamma and brightness is 100% accurate to the source material, however it would be nice to be able to view it this way in my beauty pass.
Obviously setting self-illumination would be the approach in the max scanline renderer, but Vray treats self-illuminated materials photo-realistically which makes matching the rendered gamma and brightness to the source difficult. Is it possible to achieve "3dsmax scanline self-illumination" somehow in vray?
Obviously setting self-illumination would be the approach in the max scanline renderer, but Vray treats self-illuminated materials photo-realistically which makes matching the rendered gamma and brightness to the source difficult. Is it possible to achieve "3dsmax scanline self-illumination" somehow in vray?
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