Is there a way to get a mesh back from a vrayproxy/vrmesh file? I have a case where a model was made in Max and the vrayproxy was created automatically. The max scene was not saved before doing so. Not a smart move...because of course the original mesh needs some edits. I was hoping we would not have to recreate the mesh from scratch.
I/we have had no luck finding a solution given our understanding of info in the 1.46.11 SDK. I also tried to find an export script for the dovraymeshexport() that we could reverse if you will. I suppose the specifics of dovraymeshexport are contained in the lib files.
Any help would be apprecited!
Regards,
Corey
I/we have had no luck finding a solution given our understanding of info in the 1.46.11 SDK. I also tried to find an export script for the dovraymeshexport() that we could reverse if you will. I suppose the specifics of dovraymeshexport are contained in the lib files.
Any help would be apprecited!
Regards,
Corey
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