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  • Render a sequence of meshes

    Hi,


    I'm about to be given a sequence of files (.dwg or .obj) of a building collapse. Each frame of the animation is a seperate file. So I need a way of showing the right model on the right frame. so that I can render it as an animation.

    Is this something I can do using VRay Proxies?



    Garry Clarke
    Technical Illustrator
    www.garryclarke.com

  • #2
    Not that i know of, unless you managed to make it a single object first (with vertex animation).
    I should think it would be a handy feature to have one proxy per frame in animation, but i could not find it in either the ply2vrmesh or the vraymeshexport() maxscript command.
    I stand to be corrected, though.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      Hi Lele,

      Unfortunately each mesh has a different vertex count, so that rules that out. The building in eachfile is 1 object as well.
      Garry Clarke
      Technical Illustrator
      www.garryclarke.com

      Comment


      • #4
        The different vertex count shouldn't be a problem unless you wanted 3d moblur.
        The assembly, however, is currently beyond my skills.
        Maybe xMeshes, if you didn't find what you needed in proxies, would help.
        They accept a cache per frame.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          Hi Lele,

          I've found a solution - I just had to read the documentation

          If I turn my sequence of obj files into a sequence of VRmeshes named like this:
          building_000.vrmesh
          building_001.vrmesh
          ​​​​​​​building_002.vrmesh
          etc...

          Then create a proxy, load the first building and change the mesh file name in the modifier panel to building_###.vrmesh, make sure that 'Expand # to frame number' is ticked. It will then match the model name to the frame number, so model 'building_005.vrmesh' will be displayed on frame 5 and so on - fantastic!

          However it could do with a few extra features to make it perfect.
          I'd like to be able to hold the first model until a specified frame, then start the sequence, and when it reaches the end have the last model visible for any following frames, this would be the same as time controls of a bitmap.

          But I can get around that by having separate proxies for the beginning and end and hiding them.
          Garry Clarke
          Technical Illustrator
          www.garryclarke.com

          Comment


          • #6
            Eheh, i did suspect it was the case, but didn't manage to get it working.
            It's got to be the heat, eheh. XD
            Glad it worked out, anyway.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment

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