A colleague of mine was wondering if it was possible, to create a render element that could analyse if the resolution of a (diffuse) texture of an object (depending on resolution of the render, distance of the camera, ...) is sufficient. As an example: if the resolution is good, the color of the object could be green, if the resolution is too small, color could be red, or if the resolution is too high it could be magenta, or barely big enough, orange. Just an idea.
Thanks.
Thanks.
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