Hello. I need to render a product that features a back-painted glass, let's say something like this:
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So if I do this using Face IDs/multi-subobject, it will result in a thin layered glass object because the glass is no longer a shell, so will this affect the refraction accuracy? Would it be a physically incorrect set up?
So if I do this using Face IDs/multi-subobject, it will result in a thin layered glass object because the glass is no longer a shell, so will this affect the refraction accuracy? Would it be a physically incorrect set up?
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