I was unclear in my post, sorry (evening after a long week, i truly didn't see "cryptomattes" in the post i was answering to.).
Not cryptomattes specifically, i was referring generally to non-filtered passes.
For CM, all one needs is a proper reader on the compositing side (i.e. the VFB2, Nuke, Fusion).
Trying to use a cryptomatte as if it was a color mask will very likely fail, or produce wrong/inconsistent results (as CM also stores coverage, which is invisible.).
I should have mentioned trying to pick from inside the VFB2's masking to verify AA quality.
As for "perfect" masks, not quite.
Multimattes have the flexibility to work with the most cases (f.e. mask propagation through refractions), CM doesn't, but it's very good to isolate geo and shaders when directly viewed, also via metadata (i.e. names).
And it's also setup-free, essentially.
Not cryptomattes specifically, i was referring generally to non-filtered passes.
For CM, all one needs is a proper reader on the compositing side (i.e. the VFB2, Nuke, Fusion).
Trying to use a cryptomatte as if it was a color mask will very likely fail, or produce wrong/inconsistent results (as CM also stores coverage, which is invisible.).
I should have mentioned trying to pick from inside the VFB2's masking to verify AA quality.
As for "perfect" masks, not quite.
Multimattes have the flexibility to work with the most cases (f.e. mask propagation through refractions), CM doesn't, but it's very good to isolate geo and shaders when directly viewed, also via metadata (i.e. names).
And it's also setup-free, essentially.
Comment