I have a project that I know will need an animation before long. I have done simple animations before, but never a large scene.
I am already anticipating simplifying the model as much as possible (deleting objects not visible, etc.) but I am looking for ideas to speed things up. Would texture baking be of any help? Collapsing the model in chunks and optimizing with maintain material boundaries on?
Any ideas appreciated!
I am already anticipating simplifying the model as much as possible (deleting objects not visible, etc.) but I am looking for ideas to speed things up. Would texture baking be of any help? Collapsing the model in chunks and optimizing with maintain material boundaries on?
Any ideas appreciated!
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