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Wierd light leak that I can't figure out

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  • Wierd light leak that I can't figure out

    I am confused. I am getting a very strange light leak under the eaves of this roof. As you can see, the roof continues well past the wall, there is no hole. I have tried moving the top of the wall above, inside, and below the roof, but nothing seems to change this error. Please advise:


  • #2
    try:
    1) set vray shadow to 0.01
    2) reexport your scene into a clean one
    3) make sure your object/shader is double sided.
    4) check your min leaf size (make sure its 0.0) check your face/level coef(maybe less then 2.0)
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      I had something similar to that happen to me once and what was causing it fo r me was that I had the secondary rays bias higher than zero. I never did figure out why it happned, just that when I put it back to zero it rendered fine.
      Tim Nelson
      timnelson3d.com

      Comment


      • #4
        There are two reasons for this to happen:

        1) Your shadow bias is more than 0.0 (it is by default); setting this to 0.0 solves the problem.
        2) Your secondary rays bias is more then 0.0. Again, setting it to 0.0 solves the problem.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Well, setting the secondary rays bias to 0 is the only thing that worked (vray shadow bias didn't affect it at all). Thanks guys. I just hope this doesn't introduce problems elsewhere in the model (its very very very big).

          Now about some red dots....

          Comment


          • #6
            Vlado said that to fix red dots check apply cropping on the maps materials of which produce red dots.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              reading all this above i wonder what is the use of a ray bias not equal to zero anyway?

              I am not quite sure if i remember it right but wasn t it to avoid other (shadow) artifacts?

              regards

              Andy
              www.v-cube.de

              Comment


              • #8
                Yeah, I know was trying to make a joke. I actually do have red dots, and know what to look for to correct them, but its gonna take a while. Very big scene with a lot of mats.

                Comment


                • #9
                  maybe an obvious question, but have you tried rerenders apply bitmap cropping script?
                  ____________________________________

                  "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                  Comment


                  • #10
                    Originally posted by v-cube
                    reading all this above i wonder what is the use of a ray bias not equal to zero anyway?

                    I am not quite sure if i remember it right but wasn t it to avoid other (shadow) artifacts?

                    regards

                    Andy
                    It fixes the problems that show up when you have coplanar faces

                    Comment


                    • #11
                      might be dumb question but...and i heave heard this before (im esl so) whats coplanar?
                      lol
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

                      Comment


                      • #12
                        coplanar is when you have two faces in the same place in 3D space

                        Like if a box is sitting on top of a plane, the bottom face of the box and the plane are coplanar

                        Comment


                        • #13
                          i see...thanks
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

                          Comment


                          • #14
                            Originally posted by percydaman
                            maybe an obvious question, but have you tried rerenders apply bitmap cropping script?
                            I have, and I still have overbright warnings and red dots, gonna take some more digging....joy

                            Comment


                            • #15
                              try this script

                              do()
                              on.Procedure
                              Begin
                              Convert >all.Obj GetNumsubs ()
                              to
                              Maxwell;

                              init.Render;
                              end()
                              Dmitry Vinnik
                              Silhouette Images Inc.
                              ShowReel:
                              https://www.youtube.com/watch?v=qxSJlvSwAhA
                              https://www.linkedin.com/in/dmitry-v...-identity-name

                              Comment

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