see attached renders, one with original AO (driven by bitmap in radius and with output map to boost contrast after)
the other is a 2k bitmap baked out using vraydiffusefilter element.
firstly its pretty different in behaviour, and second it has some blocky glitches. this is reduced with secondary ray bias, but not eliminated.
how to get a proper match?
cheers!
the other is a 2k bitmap baked out using vraydiffusefilter element.
firstly its pretty different in behaviour, and second it has some blocky glitches. this is reduced with secondary ray bias, but not eliminated.
how to get a proper match?
cheers!
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