Hi there,
I'm not sure if this is a VRay problem or Ornatrix is causing it, but I thought I'd ask, maybe someone knows a way to solve the problem.
I'm using Ornatrix and the propagation modifier. In the end I'm rendering using the mesh from strands mod. Everything is working until I'm rendering in a sequence.
That means:
The strands move with the animated geometry in the viewport, they match on every frame if I'm rendering that specific frame as a single image (so they move and are on the right spot, orientation etc.). The strands don't move with the animated geo if I'm rendering a sequence.
My setup is a distribution mesh for the strands which is then attached to the animated rendergeo by a skin wrap modiefier.
This is driving me crazy for days know and I couldn't find a solution yet.
Can anybody help?
Thank you
Marco
I'm not sure if this is a VRay problem or Ornatrix is causing it, but I thought I'd ask, maybe someone knows a way to solve the problem.
I'm using Ornatrix and the propagation modifier. In the end I'm rendering using the mesh from strands mod. Everything is working until I'm rendering in a sequence.
That means:
The strands move with the animated geometry in the viewport, they match on every frame if I'm rendering that specific frame as a single image (so they move and are on the right spot, orientation etc.). The strands don't move with the animated geo if I'm rendering a sequence.
My setup is a distribution mesh for the strands which is then attached to the animated rendergeo by a skin wrap modiefier.
This is driving me crazy for days know and I couldn't find a solution yet.
Can anybody help?
Thank you
Marco
Comment