Hi,
I have a 32-bpc displacement map with value explicitly bound between -1 and 1. Is there a way to convert that to a normal map so I can only apply the normal map to get the rendering result that matches the displaced result?
Thanks,
Jason
I have a 32-bpc displacement map with value explicitly bound between -1 and 1. Is there a way to convert that to a normal map so I can only apply the normal map to get the rendering result that matches the displaced result?
Thanks,
Jason
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