Hi,
I'm using V-Ray for Rhino Next and often I render scenes and products from views based on different lens length. But V-Ray 3/Next makes, that the output brightness is dependent from the lens length if exposure is enabled. This means a tele lens cause a to dark output and a wide angle lens a to bright if the setup was adjusted for a standard lens.
How do you handle this situation at 3dsmax? Readjust the exposure for every view? Are you using auto exposure? This doesn't work well for me, a bright window or a strong light in the background and anything is changed. Did I have overseen something?
At VfR2 I disabled the exposure for years and the white balance was still usable. At V-Ray Next the white balance is disabled if the exposure option is disabled. Also at VfR2 I used the color mapping multiplier if I need to readjust the brightness of a complex scene with many lights. This option isn’t available anymore.
I wished the lens length wouldn't influence the output brightness like a at cheap lenses and I could render without to fight against this effect.
Ciao,
Micha
I'm using V-Ray for Rhino Next and often I render scenes and products from views based on different lens length. But V-Ray 3/Next makes, that the output brightness is dependent from the lens length if exposure is enabled. This means a tele lens cause a to dark output and a wide angle lens a to bright if the setup was adjusted for a standard lens.
How do you handle this situation at 3dsmax? Readjust the exposure for every view? Are you using auto exposure? This doesn't work well for me, a bright window or a strong light in the background and anything is changed. Did I have overseen something?
At VfR2 I disabled the exposure for years and the white balance was still usable. At V-Ray Next the white balance is disabled if the exposure option is disabled. Also at VfR2 I used the color mapping multiplier if I need to readjust the brightness of a complex scene with many lights. This option isn’t available anymore.
I wished the lens length wouldn't influence the output brightness like a at cheap lenses and I could render without to fight against this effect.
Ciao,
Micha
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