Hello, is there a way to keep a mesh / stack animation as the clipper custom mesh? It works fine with animated transforms but not actual animated geometry.
Is there a way to do this at all? I am guessing it is taking a snapshot as a mesh so losing the animated data but wondered if there is a way as I need an animated shape as opposed to just a moving object.
Any ideas would be appreciated.
Paul
Is there a way to do this at all? I am guessing it is taking a snapshot as a mesh so losing the animated data but wondered if there is a way as I need an animated shape as opposed to just a moving object.
Any ideas would be appreciated.
Paul
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