I'm having some problems with third party software. It crashes every time I open Max scene with V-Ray materials on it. I tested with simple one object scene and noticed, that replacing V-Ray materials with standard materials did the trick. I wonder if there's a way to convert complex Max scene without having to re-create each material manually as standard materials?
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Converting V-Ray Scene to standard Scanline scene with materials
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There is a universal material convertor. Also, doesn't MAX itself pop up a convertor?
https://www.3dstudio.nl/webshop/prod...rial-converterBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Thanks Bobby,
I tried to order one license for me, but their webshop refuses to work with every of installed browser.
Anyway, I was asked to convert very complex scene to FBX to be used in Unity. After some polygon reducing, I generated the file by built in Max Game exporter. I decided to do another try with Polytrans reducer, but my BDF files crash Polytrans because of V-Ray materials. It works fine when I tested singe object where I changed standard material. However I'm looking for one click solution for converting a complex scene.
What would be the preferred workflow for sending complex Max scenes to Unity without having to remodel everything?
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Since I got no answers from that webshop, I created whole new material library with Standard materials and removed every sign of V-Ray on that scene. It's still crashing and I was told to "disable" V-Ray, when sending scenes to that geometry reducer. What would be the recommend method for doing so?
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