Hi everybody
Came across this the other day thought it was quite interesting
http://www.cgtechniques.com/goodies/doftoy/index.php
In particular this statement
" also have to point to a 3dsmax problem:
3dsmax calculates the lens from the horizontal Fov value, but with the wrong aspect ratio!!!
I now understand that 3dsmax will never be able to match a real photography with it's maxcamera."
Why with all the revisions and patches in 3DSmax's lifetime, no one has bothered to implement or correct this is curious.
I am refering to the fact that our 3D cameras should work or have controls similar to their real world counterparts.
Colin
Came across this the other day thought it was quite interesting
http://www.cgtechniques.com/goodies/doftoy/index.php
In particular this statement
" also have to point to a 3dsmax problem:
3dsmax calculates the lens from the horizontal Fov value, but with the wrong aspect ratio!!!
I now understand that 3dsmax will never be able to match a real photography with it's maxcamera."
Why with all the revisions and patches in 3DSmax's lifetime, no one has bothered to implement or correct this is curious.
I am refering to the fact that our 3D cameras should work or have controls similar to their real world counterparts.
Colin
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