calling all render pass gurus
i have this arch model and some card people [flat and ugly] and i would like to strip the people out into a seperate pass...speed up the main mod rendering and if the client says 'move that punter from here to there' it wont mean a rerender. you know the logic.
question is: can i get vray to cast shadows from the matte onto the visible objects but not onto itself all in one pass? [please review image example]
i can get the desired results by swapping out object casting properties but that would mean two people passes rather than one. would be sweet if vray could simply get the matte to ignore shadows from the matte and only receive them from the visible objects in the alpha?
am i missing something? still using 1.09n cos of the farm for this job...do the newer builds offer a solution?
any help appreciated
i have this arch model and some card people [flat and ugly] and i would like to strip the people out into a seperate pass...speed up the main mod rendering and if the client says 'move that punter from here to there' it wont mean a rerender. you know the logic.
question is: can i get vray to cast shadows from the matte onto the visible objects but not onto itself all in one pass? [please review image example]
i can get the desired results by swapping out object casting properties but that would mean two people passes rather than one. would be sweet if vray could simply get the matte to ignore shadows from the matte and only receive them from the visible objects in the alpha?
am i missing something? still using 1.09n cos of the farm for this job...do the newer builds offer a solution?
any help appreciated
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