Hello,
we are trying to rework the way we do occlusion on characters especially with hair & fur.
We used to calculate an occlusion, that is pretty 'expensive' to render with fur and than exclude it in compositing because it's way more darker than on the rest (skin, body...)
image#1
Exclude List is exactly what i could need, but an exclude object is now render Black and of course it totally mess an occlusion (used in multiply over a diffuse)
image#2
I've tried the ResultEffect List, and magic, it's doing pretty munch what i need (hair in pure with, rest in dirt). But i don't understand what's exactly happening, could anybody try to explain what the ResultEffect list is ?
image#3
Thanks !
-p-
we are trying to rework the way we do occlusion on characters especially with hair & fur.
We used to calculate an occlusion, that is pretty 'expensive' to render with fur and than exclude it in compositing because it's way more darker than on the rest (skin, body...)
image#1
Exclude List is exactly what i could need, but an exclude object is now render Black and of course it totally mess an occlusion (used in multiply over a diffuse)
image#2
I've tried the ResultEffect List, and magic, it's doing pretty munch what i need (hair in pure with, rest in dirt). But i don't understand what's exactly happening, could anybody try to explain what the ResultEffect list is ?

image#3
Thanks !
-p-
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