Hey,
first of all, the path remapping features for the standalone renderer that came with V-Ray Next work great so far and it's a huge improvement over deadlines path remapping.
I have one issue though:
Is it somehow possible to define a "fallback" path for assets?
I would like to tell the standalone renderer, that if it does not find a certain asset that is associated with the vrscene it's supposed to look at a certain location for it, like a global texture archive on the network or something like that.
Or is it somehow possible to tell the standalone renderer to disregard all paths that are defined in the vrscene and look at a certain path instead.
I have seen the "strip paths" option but to me it seems that it is just looking for assets in the same directory as the vrscene then. Is it somehow possible to define a directory to look at?
Thanks for any input on this
-Robert
first of all, the path remapping features for the standalone renderer that came with V-Ray Next work great so far and it's a huge improvement over deadlines path remapping.
I have one issue though:
Is it somehow possible to define a "fallback" path for assets?
I would like to tell the standalone renderer, that if it does not find a certain asset that is associated with the vrscene it's supposed to look at a certain location for it, like a global texture archive on the network or something like that.
Or is it somehow possible to tell the standalone renderer to disregard all paths that are defined in the vrscene and look at a certain path instead.
I have seen the "strip paths" option but to me it seems that it is just looking for assets in the same directory as the vrscene then. Is it somehow possible to define a directory to look at?
Thanks for any input on this
-Robert
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