Announcement

Collapse
No announcement yet.

Animation with Debug Mode - Ambient Occlusion Pass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Animation with Debug Mode - Ambient Occlusion Pass

    I was curious as to if there was a way these could be added as render elements to render AO and wireframe passes. These modes are great for the framebuffer rendering but Id love to be able to simply use these in an animation or just add them to render passes for breakdowns etc. The override materials can get quite annoying to use and the scene has to be properly setup with lights etc. Thoughts?

  • #2
    Hello,

    You can get them already with the VRayExtraTex render element. For the AO pass - use VRayDirt as a texture and for the wireframe - VRayEdgesTex.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

    Comment


    • #3
      Ahhh Very nice! Learn something new every day! haha. Thanks!

      Comment


      • #4
        Welcome
        Yavor Rubenov
        V-Ray for 3ds Max developer

        Comment

        Working...