I was curious as to if there was a way these could be added as render elements to render AO and wireframe passes. These modes are great for the framebuffer rendering but Id love to be able to simply use these in an animation or just add them to render passes for breakdowns etc. The override materials can get quite annoying to use and the scene has to be properly setup with lights etc. Thoughts?
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Animation with Debug Mode - Ambient Occlusion Pass
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