I've been searching for a while but couldn't come up with anything remotely addressing this.
I exported a PRT file from houdini (using a plugin) and I'm loading it into 3dsMax via the Phoenix PRTreader. Then I use the VrayInstancer to get my instance geo onto these points. So far so good. As you can see in the image below, I also exported a Color that I would like to use as a tint for my instances. However, I can't seem to find any way to use that color in my shader? Am I missing something or is this not supported? This would be a tremendous help.
I exported a PRT file from houdini (using a plugin) and I'm loading it into 3dsMax via the Phoenix PRTreader. Then I use the VrayInstancer to get my instance geo onto these points. So far so good. As you can see in the image below, I also exported a Color that I would like to use as a tint for my instances. However, I can't seem to find any way to use that color in my shader? Am I missing something or is this not supported? This would be a tremendous help.
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