so, the new caustics system in Corona looks very impressive. is it likely to sneak over to vray too, given the "bidirectional developement" which was suggested when chaos purchased it? caustics and bump mapping have always been the two major weak spots for me in vray. to be honest im still somewhat confused re. Caustics vs GI caustics.. i recently did a can with condensation on, and, after getting a nice hint here, and ditching my struggles with photon mapping, got some reasonable caustics through the droplets using just the gi caustics in vray GPU...
is this method somehow missing part of the total caustic solution or inferior in some way to the photon mapped or corona methods? I did notice a fairly major slowdown in the areas with reflected caustics using that method.. it basically doubled the rendertime.
is this method somehow missing part of the total caustic solution or inferior in some way to the photon mapped or corona methods? I did notice a fairly major slowdown in the areas with reflected caustics using that method.. it basically doubled the rendertime.
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