im using nested maps to drive displacement,with masks between them. some of them use mapping channel 2, some use mapping channel 4.
how does this work when you have to specify a single mapping channel in the displacement modifier -more to the point, why do you have to specify it there? surely each map has its texture channel defined in the bitmap loader etc.?
also, i was considering using "use object mtl" is that supposed to play nicely with multiple blended vraymaterials in a vrayblendmtl, if each has its own displacement map (with different uv map channels) and mask texture...? i got some quite odd results..
how does this work when you have to specify a single mapping channel in the displacement modifier -more to the point, why do you have to specify it there? surely each map has its texture channel defined in the bitmap loader etc.?
also, i was considering using "use object mtl" is that supposed to play nicely with multiple blended vraymaterials in a vrayblendmtl, if each has its own displacement map (with different uv map channels) and mask texture...? i got some quite odd results..
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