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Impossible to increase Env Fog brightness in small steps

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  • Impossible to increase Env Fog brightness in small steps

    Hi all,

    I searched the forum but I didn't find some clues about what I'm experiencing.
    I want to add some sort of wall of fog on a high mountain grass field.

    As you can see in the first image, I used a sliced tube mesh as a gizmo (with mesh falloff of 500) on a ForestPack grass plane, lit by an HDRI textured dome light. Scene scale in cm. The green box is about the height of a man (175cm circa).

    All the scene is good to me but I want the fog to be a little brighter, so I add a 1 (only 1) to the RGB value of fog emission and bam... the fog turns totally white (RGB 255-255-255 8 bit, 65535 16 bit, everywhere), and the gizmo falloff disappear too (the smooth density gradient now turns completely dense, no gradient at all).
    Is this a bug? Is this a light setting? I tried to deactivate "Use all lights" in fog settings, manually adding only the dome light, but nothing changes... I tried various fog densities, scatter gi on/off, scatter bounces, but nothing changes... I deleted the dome light and tried with a vray sun+sky but the issue persists, there's no way to brighten the fog in small controllable steps...
    I don't want any fancy effect, I want only to control the brightness of the fog...
    Can please someone give me any advice on how to solve this issue?

    I'm using 3ds max 2020.3 with Vray Next 4 update 3.1, Windows 10.

    Thank you
    Last edited by ilmelovfx; 08-01-2020, 12:37 PM.

  • #2
    Thanks for the report. We are aware of this issue (Bug-tracker id: VMAX-6850), it is present when using non-homogeneous environment fog (gizmo falloff in your case) and an emission color with values greater than 0. I'll bump its priority additionally.
    As a workaround, try creating a dome light, in which no objects are included (Options>Exclude>Include) - this light would affect only the fog and you can use its multiplier as brightness control.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you very much for answering, I'm very glad to hear that... I was going nuts trying all the env fog settings combinations
      I tried your workaround and it works, btw in the meantime I tried another way using a volumeGrid with cutter geometry option (used some opacity texture to add some variations too).
      I attached a couple of images to show the results.
      (it's not perfect but now I can control the fog brightness and I will work on it...)
      It seems to me that volumeGrid is also a lot faster to render
      Thank you again

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