i noticed a maya thread here where somebody was discussing the "vraywater" 2d procedural.
i had never heard of it before, but seems its a maya-specific map.
given i was recently searching for a decent procedural sea displacement which is better than the usual noise/smoke/cellular hacking i do, this was interesting.
great! i thought, if its a maya/vray procedural it will be in the "vrayplugintex" map in max...
nope!
any particular reason?
what would be great would be a nice procedural map, possibly based around distance tex in some way, which would do waves which interact approximately well with a coastline. im not talking about full on phoenix sims..
ive fiddled in this direction myself before, but have so far been unable to get a particularly good result.
i had never heard of it before, but seems its a maya-specific map.
given i was recently searching for a decent procedural sea displacement which is better than the usual noise/smoke/cellular hacking i do, this was interesting.
great! i thought, if its a maya/vray procedural it will be in the "vrayplugintex" map in max...
nope!
any particular reason?
what would be great would be a nice procedural map, possibly based around distance tex in some way, which would do waves which interact approximately well with a coastline. im not talking about full on phoenix sims..
ive fiddled in this direction myself before, but have so far been unable to get a particularly good result.
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