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  • exclude/include raytracing

    Is there a way to have an object reflect into material A but not in material B? (A &B being reflective materials).

    I know you can set the reflectivness of an object in its properties, but this illumination cardboard object is intended to be only reflected in one specific material (thousands of little mirrors), but shouldn't be reflected in the floor, of course...
    Any hints?

    For the record, i'm stuck to Vray 1.09 for this job. (I know .. I'm lagging)
    - Geert -

    -----------------------------------------------------------------------------------------
    www.3DIGIT.be
    3Dprinting in full color !

  • #2
    vray doesn't have individual include/exclude material based properties like the old max raytracer does.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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