Hello,
Just started to build up new template scene for my archviz practise, based on max 2020 vray next, totally from scratch to avoid as many bad habits ( I probably carry with me since I started vray).
One question that came up to me was while setting up the night scene, I realized I am totally out of standart amount of light in the scene - noticed on the camera F-stop and time numbers ( something that should be say f-2 and 1sec for night, was aboout 1/60sec f-
This also leads to multiplier numbers for lights like 20,60,100 for omni and spot lights for lighting up interiors, streetlamps etc. and same or even higher (hundreds) for vray lights. Extreme example which stroke me in the eyes was when I tried to use lm units and tried to create small LED source, being curious if it will be plus minus realistic with my bicycle light. Created a vray plane light 5x5cm, multiplier 1600lm (which is my bicycle light) and the result was literally nothing. I had to use multiplier 160000lm to achieve about the same effect as real. Obviously this is down to HDRI setup ( I use the "old" Guthrie HDRI´s for night setup, which by multipliers set to 1,0 both for overall and render multiplier was too high and therefore the whole scene is "scaled up" light-wise - am I right?
Now the question: Is this something that is killing the correct computation of vray ( i.e. slow rendertimes, unpredictible noise, strange reflection behavior etc) and should be avoided generally?
And generally, is there any source/tutorial/thread generally describing how to approach archviz setup in 2020 to get good results within reasonable render times and quality? I remember Corona guys had a "bad habits" article pointing out some issues. I tried to search but did not find any condensed info sofar, however I have found some very usefull info from users like LeLe for instance.
There are actually two main things that make me nervous and force me to ask/search these things -
1. We run both Corona and Vray in the studio, where me and my team being vrayists and others are coronists. So obvious bitter jokes and discussions are daily bread. Unlike "them" I stayed with vray through its hard times ( which was about 2.5 and early 3 versions I would say) and also have done couple projects in Corona so I have quite recent experience and can compare ( unlike my colleagues, who damnated vray for eternity . There is a ton of reasons for me to stay in vray - from bucket mode over 2d displace, vray pattern and many these features - to properly working DR. However, there is one thing I have to admit - the materials, their reflections etc. seem to be more realistic in corona, leaving vray images being either slightly plastic, or requiring more pimping to get something as basic as plain architectural glass.
2. I am not convinced about our rendertimes. Although bulletproof reliable, I am not sure if full res exterior scene ( i.e. 5000x3500px, buildings, lots of proxies in cars, people etc, about ten FPacks etc .etc.) should be about 3-8 hours on a single machine or say 20min to 1hour on DR on my 13PC slave farm.
Vray setup mostly BF/LC 1/6 Bucket image sampler, 0.01 nosie threadshold, MSR and other setup left default. Of course, this setup creates the samplerate pass red as hell, but I was never able to get nearly as fast results with "proper" high subdivs ( like 1-24 default, or 1-100 for the socalled universal scenario). HW- wise, I ve got mix of quite recent AMD´s and some older Intel machines, everything on SSD and 48 and 64gb ram.
Sorry for a long post and thanks for any thoughs / directions on these issues.
Just started to build up new template scene for my archviz practise, based on max 2020 vray next, totally from scratch to avoid as many bad habits ( I probably carry with me since I started vray).
One question that came up to me was while setting up the night scene, I realized I am totally out of standart amount of light in the scene - noticed on the camera F-stop and time numbers ( something that should be say f-2 and 1sec for night, was aboout 1/60sec f-
This also leads to multiplier numbers for lights like 20,60,100 for omni and spot lights for lighting up interiors, streetlamps etc. and same or even higher (hundreds) for vray lights. Extreme example which stroke me in the eyes was when I tried to use lm units and tried to create small LED source, being curious if it will be plus minus realistic with my bicycle light. Created a vray plane light 5x5cm, multiplier 1600lm (which is my bicycle light) and the result was literally nothing. I had to use multiplier 160000lm to achieve about the same effect as real. Obviously this is down to HDRI setup ( I use the "old" Guthrie HDRI´s for night setup, which by multipliers set to 1,0 both for overall and render multiplier was too high and therefore the whole scene is "scaled up" light-wise - am I right?
Now the question: Is this something that is killing the correct computation of vray ( i.e. slow rendertimes, unpredictible noise, strange reflection behavior etc) and should be avoided generally?
And generally, is there any source/tutorial/thread generally describing how to approach archviz setup in 2020 to get good results within reasonable render times and quality? I remember Corona guys had a "bad habits" article pointing out some issues. I tried to search but did not find any condensed info sofar, however I have found some very usefull info from users like LeLe for instance.
There are actually two main things that make me nervous and force me to ask/search these things -
1. We run both Corona and Vray in the studio, where me and my team being vrayists and others are coronists. So obvious bitter jokes and discussions are daily bread. Unlike "them" I stayed with vray through its hard times ( which was about 2.5 and early 3 versions I would say) and also have done couple projects in Corona so I have quite recent experience and can compare ( unlike my colleagues, who damnated vray for eternity . There is a ton of reasons for me to stay in vray - from bucket mode over 2d displace, vray pattern and many these features - to properly working DR. However, there is one thing I have to admit - the materials, their reflections etc. seem to be more realistic in corona, leaving vray images being either slightly plastic, or requiring more pimping to get something as basic as plain architectural glass.
2. I am not convinced about our rendertimes. Although bulletproof reliable, I am not sure if full res exterior scene ( i.e. 5000x3500px, buildings, lots of proxies in cars, people etc, about ten FPacks etc .etc.) should be about 3-8 hours on a single machine or say 20min to 1hour on DR on my 13PC slave farm.
Vray setup mostly BF/LC 1/6 Bucket image sampler, 0.01 nosie threadshold, MSR and other setup left default. Of course, this setup creates the samplerate pass red as hell, but I was never able to get nearly as fast results with "proper" high subdivs ( like 1-24 default, or 1-100 for the socalled universal scenario). HW- wise, I ve got mix of quite recent AMD´s and some older Intel machines, everything on SSD and 48 and 64gb ram.
Sorry for a long post and thanks for any thoughs / directions on these issues.
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