Hey,
Im currently making a film at the moment. Im coming close to the rendering stage now but ive come into a potentially big problem while doing some tests. Some of my characters are semi-transparent and fade in from nothing and stay at around 80% visibilty. The way im achieving this is to right click the object and animate the visibility wheel. Vray can handle this, however the render time goes up around 15x. A frame will normally take around 1.4mins and now im getting render times for 1 frame at 16mins. This is really not acceptable for render times. i was wondering if there is another way i could achieve the effect of the character gradually fading in from nothing and staying at aroud 80% opaqueness.
I was thinking that i could do a separate pass of the character on its own and achieve this in post, but i want the shadows (and GI) of the character to also effect the surrounding character and scene...but not sure how to do this :S Hope someone can help!
Im currently making a film at the moment. Im coming close to the rendering stage now but ive come into a potentially big problem while doing some tests. Some of my characters are semi-transparent and fade in from nothing and stay at around 80% visibilty. The way im achieving this is to right click the object and animate the visibility wheel. Vray can handle this, however the render time goes up around 15x. A frame will normally take around 1.4mins and now im getting render times for 1 frame at 16mins. This is really not acceptable for render times. i was wondering if there is another way i could achieve the effect of the character gradually fading in from nothing and staying at aroud 80% opaqueness.
I was thinking that i could do a separate pass of the character on its own and achieve this in post, but i want the shadows (and GI) of the character to also effect the surrounding character and scene...but not sure how to do this :S Hope someone can help!
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