I'm looking for a way to generate a matte for a silhouette without the silhouette actually being rendered. The goal is to create a transparent silo. Currently, it's a two-step process for me: Render a clean plate, render the 2D shape mask, merge in Photoshop. It seems the moment I turn off "visible to camera" for the silo person, all hope is lost. I've tried using a MultiMatteElement, but no luck. I've also tried using LightMtl. Still no luck. Other cool tricks?
Thanks
Dave
Thanks
Dave
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