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vrayproxy with vertex color is lost when UV mapped

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  • vrayproxy with vertex color is lost when UV mapped

    Hey fellas,
    we have a problem with an imported asset from houdin in 3dsmax. (basically a cylinder)
    We load an alembic cache (anim) via the VrayProxyLoader and force the first map channel to get a mask (vertex color info CD) on the edges of an object.
    As soon as we use a UVW map or smooth modifier on the vrayproxy - we loose that vertex paint channel info. This also happens when we use compeltely different mapping channels for the applied UVW mod.
    Any ideas for a workarround?
    cheers.

    PS: Emanuele are you listening? ^^

  • #2
    It seems to be working as expected, the only thing I noticed is that it does not update in IPR and you need to restart the rendering to see the effect (in the scenario I tested). Could you send the specific alembic so we can take a look?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi Aleksandar , thanks for looking into it, Ill send you the file asap.

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