Hello!
I'm using many billboard trees to populate a scene.
Sometimes a billboard overlaps another and the area where they're overlaping becames black and not transparent.
I guess this is usual but...is there a way to avoid it?
With the scanline renderer and raytraced shadows this doesn't happen.
Is it possible that two coincident transparent faces continue to be transparent instead of black?
I'm just trying to avoid checking a large scene for these situations :-S
Thanks
I'm using many billboard trees to populate a scene.
Sometimes a billboard overlaps another and the area where they're overlaping becames black and not transparent.
I guess this is usual but...is there a way to avoid it?
With the scanline renderer and raytraced shadows this doesn't happen.
Is it possible that two coincident transparent faces continue to be transparent instead of black?
I'm just trying to avoid checking a large scene for these situations :-S
Thanks
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