How would you handle multiple, overlapping fog instances?
Use case example: large terrain, HDR lighting, with some general atmosphere + dense clouds (could be either Environment fog with gizmo or Volume Grid)
I could each one just fine with a separate vray environment fog - but 2 environment fog instances don't work properly, right?
What is a "clean" approach?
Thank you in advance,
Peter, xoio
Use case example: large terrain, HDR lighting, with some general atmosphere + dense clouds (could be either Environment fog with gizmo or Volume Grid)
I could each one just fine with a separate vray environment fog - but 2 environment fog instances don't work properly, right?
What is a "clean" approach?
Thank you in advance,
Peter, xoio
Comment