Hi all,
Can someone describe a common workflow for preparing and baking a mesh in 3Ds Max with VRay materials into mesh and textures to be used in a realtime engine (Babylon for example) using PBR materials?
Thanks in advance!!!
Can someone describe a common workflow for preparing and baking a mesh in 3Ds Max with VRay materials into mesh and textures to be used in a realtime engine (Babylon for example) using PBR materials?
Thanks in advance!!!
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