Is there a way to do this? I'll give you an example of *why* I'd want to:
I've got a background sphere with stars mapped on it - as the camera moves, this motion blurs and looks really cool. Unfortunately the faster it moves, the less visible the stars are - while this is physically correct, I'd like the ability to control this a bit more. if I increase the brightness of the stars so that they're correctly visible while turning, they look great, but then when the camera *isn't* turning, they're so bright the stars are triggering my post-process lens flares.
I'd like to be able to link the brightness of the stars to the in-camera velocity speed. Is there any way to do this, currently?
Thanks!
I've got a background sphere with stars mapped on it - as the camera moves, this motion blurs and looks really cool. Unfortunately the faster it moves, the less visible the stars are - while this is physically correct, I'd like the ability to control this a bit more. if I increase the brightness of the stars so that they're correctly visible while turning, they look great, but then when the camera *isn't* turning, they're so bright the stars are triggering my post-process lens flares.
I'd like to be able to link the brightness of the stars to the in-camera velocity speed. Is there any way to do this, currently?
Thanks!
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