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Baking Textures - 3 questions

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  • Baking Textures - 3 questions

    Hi there,

    currently I am at the topic of baking textures
    1.) with lights (using just as self-illum)
    2.) without lights (to get simplified maps, also for exchange with maya)
    3.) and ideas to get something exported to substance, which means PBR workflow

    for 1)
    I tested today "Vray Baking to texture"
    (https://docs.chaosgroup.com/display/...ing+with+V-Ray)
    and it seems not to work with VrayBlendMaterial (uses maybe only one input of it)
    also it is limited to 2k
    Is that up-to-date or is out there anything I do not know maybe?
    Or any scripts that are working in Max2020? (I can't imagine that nobody is needing this, so I gues there must be workflows or scripts...)

    for 2)
    It seems that the renderlements of "Vray Baking to Texture" would do the trick, as long as it is a standard material.

    for 3)
    seems currently impossible, to come from spec-glossiness to PBR-metallness.
    right or not?

    Thanks
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