I was running render stripes yesterday when a question occurred to me: When using backburner, do VRay's settings still apply per image (as with DR) or do they apply per render stripe?
I realize precalcing a lighting solution would probably be the "right" way to do it, but if I have to precalc the entire frame, that kind of defeats the whole purpose of striping. Besides, I've never seen the slightest hint of banding in striped images.
If I render with DR, the entire light cache is calced before it distributes the scenes. I understand the reason for this. However, the same does not occur when I backburn a job. This leads me to believe that each stripe is being calced individually. If this is the case, and my light cache scale is set to screen, then are my 1000 subdivs spread across the entire image (as intended) or per stripe (since that is all that each server knows about)???
I suppose the same question would apply to irradiance map, qmc, and perhaps other settings.
I realize precalcing a lighting solution would probably be the "right" way to do it, but if I have to precalc the entire frame, that kind of defeats the whole purpose of striping. Besides, I've never seen the slightest hint of banding in striped images.
If I render with DR, the entire light cache is calced before it distributes the scenes. I understand the reason for this. However, the same does not occur when I backburn a job. This leads me to believe that each stripe is being calced individually. If this is the case, and my light cache scale is set to screen, then are my 1000 subdivs spread across the entire image (as intended) or per stripe (since that is all that each server knows about)???
I suppose the same question would apply to irradiance map, qmc, and perhaps other settings.
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