Is it possible to somehow separate shaders by color value? For example if I have a model textured with red paint.
Would it be possible to create a shader that automatically masks out red areas and assigns a car paint shader for the red areas?
Maybe using color tint or something, but does that work with UDIMs?
Having ten million UDIMs, creating the mask manually is going to be a challenge.
Would it be possible to create a shader that automatically masks out red areas and assigns a car paint shader for the red areas?
Maybe using color tint or something, but does that work with UDIMs?
Having ten million UDIMs, creating the mask manually is going to be a challenge.
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