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Thin objects dissappears in rendering...?

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  • Thin objects dissappears in rendering...?

    I'm currently working on a bridge with some cables. When I render the scene part of the cables disappears. The irradiance map preview looks fine - all the cables are there....

    I also get an error when rendering: something about my bounding box is too large...... what does that mean and is that the reason of the missing cables?

    See image for details...


  • #2
    Hi,

    most likely your min samples are not high enough. What kind of AA are you using? If you use an adaptive sampler you should increase your min samples.

    Dieter
    --------
    visit my developer blog

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    • #3
      looks like your antialiasing settings are too low
      (if you use adaptive subdivision, your minimum rate should be at least 0 or even 1)

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      • #4
        Thanks, that helped. But the rendertime also increased a lot. Do you know any tricks for a quicker rendering time?

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        • #5
          What type of lighting are you using?
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #6
            A sunsystem with a multiplier of 0,7 - that's it. (and of course GI turned on to get an oveall lighting of the scene...

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            • #7
              you ould try switching to adaptive qmc. I think it handles thin geometry better than adaptive subdivision.

              V Miller

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